#ifndef NPC_H
#define NPC_H

#include "Entity.h"
#include <string>

class NPC: public Entity
{
	protected:

	public:
		NPC(float x, float y, float rotation, std::string name);
};

NPC::NPC (float x, float y, float rotation, std::string name) 
	: Entity(x, y, rotation, std::string("NPC"), name)
{

}

#endif